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- Short: Traced scene: First Person Game, V3.2
- Author: Fresnel / 3 Kelvin
- Uploader: h.kroehnert@abo.freiepresse.de (Heiko Kröhnert = E.K. / 3 Kelvin)
- Type: pix/trace
-
- Long: This is still (unfortunately) no runtime-screenshot
- of a forthcoming first person game.
- It is only a traced scene,showing off some features,that are
- missing in *every* 3D-shooter I know. (not only on AM!GA and PSX)
-
-
- Features: -ability to go back to earlier levels
-
- Let´s say there is a region with loads of
- nasty guys, but you need to go in there, because
- of special key/gun/ammo/other item located there.
-
- So you go ahead, complete a couple of levels
- and if you´ve got a really big gun, you go back
- to that level and blow off the nasty guys
- in a BIG way.
-
- -moving sun-/moonlight
- So if you stay on a level for a longer time
- you can see shadows move.
- Or if you go back to an earlier stage
- (missing key/gun/ammo/other item),there can be
- a totally different lighting on the whole level.
-
- -really high resolution
- I think,on a 2-processor A/BOX a res. of
- 1280x1024x24 at 40 FPS IS possible.(UMS rules!)
-
- -REAL water; jump into it and search for another passage
- to this door or that place,but remember:
- "Be quick or be dead" (Hi Marina)
-
- -the text bar from TKG,which prints special messages
- on special events,is also a great idea
-
- -You should be able to manipulate things on the
- whole level. Sentry systems, gun turrets,
- electric fences, even collapsing suns :)
-
- -lensflares/lensglow
-
- Player control: -player´s steps controlled via joystick/-pad
- -crosshair controlled *seperately* via
- mouse, coolie-hat or light-gun
-
-
- History: 1.0 -initial release
-
- 2.0 -changed surrounding area
- -changed file format from JPEG to 24bit IFF
- -added titlebar with message from other program
- -changed screenmode from 16 to 24 bit
- -added 1 weapon
- -jetpack now functional :)
-
- 3.0 -changed surrounding area again
- -another titlebar message
- -added again 1 weapon
-
- 3.2 -some texture cleanups
- -another texture for the fence
-
- At the bottom of the screen you can see,that this scene in not intended
- as AM!GA screenshot. It is made in anticipation for the most innovative
- computer system mankind have ever heard of: the A/Box from phase5.
-
- Note to PiOS: I don´t want a new A500 with an half-hearted AmigaOS clone
- and standard PeeCee hardware plugged into it.
-
- An MPC 603 *at all* is not my idea of fun.
-
-
- Other objs. by Fresnel: Fade2Black.jpg
- FunnyForest.jpg
- Imp.jpg
- Luxos_sr.jpg
- MegaFuse.jpg
- PommeFritz.jpg
- Power.jpg
- Reco.jpg
- RubiksCube.jpg
- ShaiHulud.jpg
- Weyland.jpg
- YAFPG.jpg
- YAFPG2.lha
-
-
- Machine used: Am!ga 2000/060 32MB Fast, CyBERPicasso ][
-
- John Doe´s 1200/030 for the foreground pic
-
- Software used: MaxonCINEMA4D V4
- Brilliance V2.1 for textures
- ADPro V2.5.1 for postprocessing
-
-
- The object(s) is/are available on reqest.
-
- Comments welcome!
-
-
- Trade Marks are copyrighted by their respective owners.
-
-
- ============================= Archive contents =============================
-
- Original Packed Ratio Date Time Name
- -------- ------- ----- --------- -------- -------------
- 865050 455898 47.2% 17-Jan-98 13:38:32 YAFPG3.iff24
- 4154 1738 58.1% 17-Jan-98 14:21:16 YAFPG3.readme
- -------- ------- ----- --------- --------
- 869204 457636 47.3% 23-Jan-98 06:32:16 2 files
-